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I am working on a shot, where I have 350 + bottle and I have to put characters inside it. But the problem is, I can't see my image plane of bg to adjust the character in the bottle. We have 350 plus bottles in the shots, meaning 350 plus times asset reference. In this shot, it's taking time more than an hour to playblast the 78 frames shot. Track cam has only 1 scale value for all x,y,z, axis. Any suggestion? Why the image plane is not visible?
As I am working with low poly, still the timeline scrubbing is taking too much time and if I use high poly, then I am totally unable to work. Its getting very slow.
My system config: AMD Ryzen9 64GB RAM NVidia RTX3070 GPU. Currently using Maya 2018. Is it required to upgrade my system config to handle such heavy comp?
Solved! Go to Solution.