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Unable to edit pre-posed mesh and re-bind without warping
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Hello,
I am currently editing an asset pack I bought from the Unity Store. I have encountered an issue where one of the character meshes is imported pre-posed. When I unbind the mesh it returns to its neutral pose, but the rig does not follow. So when I re-bind it, there's warping and the skeleton is mismatched to the mesh. I have tried zero-ing out all of the rig's rotations afterwards but it doesn't assume the neutral position. If I do this while the mesh is still bound, the entire thing gets crumpled as well. I will attach a scene file so that you can see what exactly is happening. The most notable deformation when the rig is re-attached is the right claw.
Thank you,
Maya Fastabend