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Trax editor blending glitch?
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I've been trying to make a seamless looping animation by blending two identical animation clips together in the Trax editor and then offsetting the starting point of the animation to match the blend length. This has worked in the past with both dynamic caches and animation clips.
I have made successful 100-frame blends. But after making a 200-frame blend, the blend fails in that the animation abruptly snaps at points rather than transitioning smoothly.
Is there some kind of frame limit to blends?
I've attached screen caps of the two examples, a working 100-frame blend and a glitchy 200-frame blend.