Standard Rig and Keyframing
						
					
					
				
			
		
	
			
	
	
	
	
	
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hi, the standard character rig is great to pose the character, but how can it be keyframed effectively? do i always and for all joints and IK handles need to set keys when i move a character and her joints into another pose?
the skeleton which comes with the four characters by renderpeople.com (content browser) has 29 joints (including the fingers).
when i keyframe all joints, move my character into another pose, set keys for all joints, the pinning is not being keyframed. is pinning only for posing and not for moving from one pose to another? example: hands on the table, person stands up, hands still on the table, person moves one step to the side, the hands are unpinned and follow.
is there a good tutorial in text or video which helps out here?
 
             
		
			