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Skin weights deforming incorrecly
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Hi all,
I am pretty new to all this, but I am having problems with painting skin weights on my character. The only issue seems to be the hands, more specifically the fingers:
It almost seems like the mesh is being pushed away from the bone when I paint. The other hand does something similar, but not this extreme.
I am not sure where to begin to troubleshoot this. The model was provided by my school for us to practice rigging a HumanIK skeleton.
Thanks