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Skin Weights Are Not Saving Properly
Not applicable
04-22-2020
04:25 AM
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I'm trying paint weights in Maya 2020, but each time I modify the paint for a joint (shown below), when I click off weight paint mode and return I see the paint is randomised again, for instance random blobs on the head shown below when I only want to paint the left arm.
Also shown in the image, I have tried various settings including turning on/off max influences, turning on/off Deform User Normals, locking all other joints while painting one, and both Classic Linear and Dual Quaternion for Skinning Method. This is all to no avail. What can I do to fix this?