Skeleton will not bind to Mesh
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Hi!
So I am having issues with trying to bind the skin to a character that I am working on. Now the Model was done in Maya2018 and I am rigging ion 2015. I have a feeling that may be the main reason for my issue. However, I rigged the character up and tried to do a smooth bind on it. Once I try to apply the bind on it I get this message.....
"Geometry "CombinedShapeOrig" contains non-manifold vertices or edges. Use Mesh > Cleanup to locate and remove mesh irregularities.
Clicking Continue binds the mesh using a slower, more permissive solver, and weighting results may vary"
I immediately try to solve the problem by trying to clean up the mesh. The only issue is that when I do I can't find a a problem when I do the Mesh Cleanup.
NOTE: I was able to Bind it in Maya 2018. Would rather work in 2015.