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Simple Character rig killing viewport 2.0 performance

Simple Character rig killing viewport 2.0 performance

Anonymous
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Simple Character rig killing viewport 2.0 performance

Anonymous
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Hi everyone,

 

I really hope I can get some help with this.

 

So I'm creating an animatic in maya.  In other words the scene is pretty light.  38k poly's total.  I'm using one character rig that I duplicated.  So total there are two characters each one weighing 4.1k poly's.  

 

My goal is to render in realtime with viewport 2.0 with 3 lights and shadows.  Which works perfectly until I add the characters.  When the two characters enter the scene I have to wait for "viewport 2.0 processing..." for 10-20 seconds everytime I change camera or move the timeline.  

 

It should be noted that when I load up the model I get a warning saying "Warning: Cycle on 'maxformaya_v1_15:IKLMultipleDivide.3.outputY' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)

 

Also that the rig I'm using can be found here:  Max for Maya Rig

 

ANDyou can find my scene file here:  https://www.dropbox.com/s/9jettkw9jbfo4lh/3dscene_animatic_suicide2014.mb?dl=0

 

Whoever fixes this for me will be an amazing person and saving me from a lot of stress!

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pshwayka
Advisor
Advisor

As I mentioned in response to your other post regarding viewport artifacts, your scene is very responsive under Maya 2015 but not Maya 2016. It seems to have a real problem with the 2016 version of Viewport 2.0...

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