Simple Character rig killing viewport 2.0 performance
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Hi everyone,
I really hope I can get some help with this.
So I'm creating an animatic in maya. In other words the scene is pretty light. 38k poly's total. I'm using one character rig that I duplicated. So total there are two characters each one weighing 4.1k poly's.
My goal is to render in realtime with viewport 2.0 with 3 lights and shadows. Which works perfectly until I add the characters. When the two characters enter the scene I have to wait for "viewport 2.0 processing..." for 10-20 seconds everytime I change camera or move the timeline.
It should be noted that when I load up the model I get a warning saying "Warning: Cycle on 'maxformaya_v1_15:IKLMultipleDivide.3.outputY' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)
Also that the rig I'm using can be found here: Max for Maya Rig
ANDyou can find my scene file here: https://www.dropbox.com/s/9jettkw9jbfo4lh/3dscene_animatic_suicide2014.mb?dl=0
Whoever fixes this for me will be an amazing person and saving me from a lot of stress!