Scaling joints on Control Rig

Scaling joints on Control Rig

DannyTheGamer
Advocate Advocate
1,618 Views
2 Replies
Message 1 of 3

Scaling joints on Control Rig

DannyTheGamer
Advocate
Advocate

Hello, I have a fully rigged cartoon character with HumanIK provided by Maya's Control Rig.

However, unlike when animating directly on the Skeleton, I see no way of scaling the joints to achieve squash and stretch. 

 

Is there a way to achieve squash and stretch on the HumanIK Control Rig?

0 Likes
Accepted solutions (1)
1,619 Views
2 Replies
Replies (2)
Message 2 of 3

hamsterHamster
Advisor
Advisor
Accepted solution

Have you searched around the Web?

There are discussions on the Forum too. Was it helpful?


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

If the post was helpful, click the
 ACCEPT SOLUTION  button, so others might find it much more easily.

Message 3 of 3

DannyTheGamer
Advocate
Advocate

I did search, however I didn't think that the SnS would have to be setup manually - I thought the Control Rig already had a sort of built in feature for it. I assumed this because the control rig is already perfectly set up for IK human animation (also because I migrated to Maya from 3D Studio Max, where the CAT rig allowed for both IK and joint squash/stretch).

 

I guess I'll have to learn some more advanced rigging techniques to get the Squash and Stretch.

Thanks so much for your help!

0 Likes