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Rigging Models in Maya

Rigging Models in Maya

udithah_backup2023
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Rigging Models in Maya

udithah_backup2023
Observer
Observer

Hi, I have several XPS models/FBX models I downloaded via DiventArt/Sketchfab. My end goal is to get them into Reallusion IClone/Character Creator 4 to animate them.

These models already have rigs on them; however, they are not in a standard format or using standard naming structure. Character Creator does support Maya HIK rigs.

 

udithah_backup2023_0-1733655629235.png

I brought the models into Blender and saved them as FBX and then brought them into Maya. I am new to Maya and only managed to figure out how to Auto Rig a character.

 

udithah_backup2023_1-1733655678836.png

However, when I was trying to bring it into Character Creator, it wouldn't recognize the Maya HIK profile, which is when I noticed that the auto rig named the bones as QuickRigCharacter_Ctrl_

Can anyone advise how I can rename the bones to the correct HIK Profile? Is it possible to map the HIK Rig to the Auto Rig?

udithah_backup2023_1-1733655990837.png

 

Appreciate any feedback

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