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Rigging and blendshape conflict
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04-24-2017
01:55 PM
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Hi, I am a beginner of 3D animation. I am animating a character with joint and facial blendshape. I model my character from a box model. After that, I make bind skin with the joint. Then, I extract the head from the body and duplicate it as morph target. Finally, the blendshape work fine but the rigging. The rigging only work fine when the blendshape value is zero. Otherwise the head will move out from the body. Here is the snapshot of the situation. Anyone have idea to fix this? Thanks.