Rigging an exosuit - Looking for technical tips
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Hello everyone, I am currently working on an exosuit model that I have to rig and animate with a simple walk animation.
The thing is despite different approaches, I am struggling a lot in making practical IK legs.
To help you understand what i am dealing with, here is a video of the kind of model I am working with :
https://www.youtube.com/watch?v=u8cS5PMeuQo&feature=youtu.be
As you can see, each element can only rotate on one axis (Y in my case), and all modules have different shapes that may adapt to the movement of the human inside.
Here is a quick draw of the shapes and different bones axis
My issue is that I cannot find how to make a clean IK for this kind of leg setup.
My last try was with driven keys between a simple IK leg with 3 bones, that would drive the rotations of my 5 joint leg. It looked fine when I tried the rig but was finally a mess when I tried to animate the walk of my model, with clipping elements, frame by frame movements and so on.
Definitively not the right option.
So if anyone have advices or tips to deal with this kind of setup I would be grateful !
Otherwise I may go for a FK rig and I guess the walk animation will be a purge to do but I really wish I could make a practical IK rig for this model, I just miss some ressources.
Thank you in advance !