Rig Armor for Maya animation
						
					
					
				
			
		
	
			
	
	
	
	
	
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Hi guys, I have an armored soldier that needs to be rigged, therefore I've been learning how to rig. Due to the fact that we have a very tight schedule for this school project I was recommended to use advanced rig to do the rigging when I have basic understanding of the rig. I have a question about this shoulder armor rotation, I rigid binded the shoulder armor to the joint I set up for the armor which is connected to the calivcle, now as you see I would have to manually animate the armor to move into the direction where the shoulder is(cannot parent to shoulder because this piece shouldn't deform). I wonder if there is a way to allow the armorplate to orient as the shoulder moves whiles maintaining its shape. By the way I am using Advanced Skeleton 5 in maya.
 
             
		
			 
		
			 
					
				
		
 
		
			