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Dear all,
this is my third post here. I am struggling right now to retarget correclty the root bone with HIK. After i have created a root joint for my target rig and parented it with the Hips, i tried to now retarget the source to the target. I encounter strange problems. First problem is that my Joint somehow does not update correctly in the view. If i move frame to frame the root joint connection to the hips stuck in the air. After i change values like IK Pull and change it back, the joint suddenly updates and is correctly shown.
My second problem is that the root of the target stays at 0,0,0 and does not follow the animation like the source does.
I found a post here with the same problem and he solved his problem somehow but constraining the source root to the target root. I tried this and this is the result after using constrain->point:
My target model moves faster than the source it looks like sliding over the ground while doing the same animation of the source. You can see on the picture how far he is already away from the source after a few frames. Target should be exaclty at the source rig.
I really hope you guys can help me here, would love to continue working on my zombie game.
Best,
Damien
Solved! Go to Solution.