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I read about freeze transformation that you always have to freeze transforms on the controllers of the joints and maybe on the groups but never on the joints itself. Then why for example if you mess up the axis of the joints and this local orientation you cannot just go to SKELETON-ORIENT JOINTS to fix it. Maya will ask you first to freeze transforms and will give you yellow warning about non zero transforms on joints. Then you have to freeze transforms on the joints but its not allowed to do? So i dont understand that
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