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Hi, I have a model that I’ve rigged and skinned that I added blendshapes to so the face can emote but I’ve ran into a problem that I am unsure how to fix.
The blendshapes were working fine until I added them to a control (the head control) using add attribute and the connection editor. What happens now is that if I add a value to the new attributes that connect to the blendshapes, the skinned mesh will move to the position of that particular blend model.
The blend models have a skin cluster, however I am unable to unbind them. I get this error message when I try:
// Error: file: C:/Program Files/Autodesk/Maya2020/scripts/others/doDetachSkin.mel line 129: Must select a skin to detach.
The blend models aren’t bound to the rig and do not follow it’s movements, however the skin cluster is still they’re from being duplicated from the rigged model.
I have the blendshapes input placed at the bottom of the skinned model’s inputs via right click > inputs > all inputs.
I hope someone is able to help or has encountered a similar issue in the past. I’m hoping I don’t have to start blendshapes over again.
Thanks in advance.
Solved! Go to Solution.