
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I've added fingers and toes to a Quick Rig character. It was modeled in A-stance so after I completed the Quick Rig, I bound the skin using the Quick Rig feature and positioned the arms in a T-stance as shown in the first screen grab. I added the bones and joints for the left hand, then used the Mirror Joint tool for the right hand. I then Shift-selected the left fingers, used the center mouse button and dragged them to the left hand to connect them. I repeated this process for the right. I followed this same procedure for the toes. I unlocked definitions and defined the fingers and toes. All of the bones and joints are green and move as they should. I then relocked defintions. Before I attempted to recreate the control rig, I unbound the skin, then deleted history thinking it would prevent the mesh from returning to the A-stance position. As soon as I press the "Create Control Rig" icon, everything I've done turns into a mess. The bones and joints for the toes especially are strewn about the grid. See before and after screen grabs. Pressing CTRL+Z doesn't revert the character back to how it was prior to pressing the "Create Control Rig" icon. I close the scene without saving then reopen it. What have I done or not done? It all looks great until I re-create the control rig. Oh, and I don't know what I've done but for some reason the bones turned to various colours. Hopefully it is all an easy fix so I won't have to go through this entire process again. @t_chanma any ideas? Help!
Solved! Go to Solution.