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I'm trying to recreate a robot scene shown in one of Sir Wade's YT videos on constraints: https://youtu.be/U8JXO39aAqY I've 2 robots and 1 box. I selected the box and created "BoxGroup". I created a locator named "BoxLocationA" that is parented to Robot1. I selected BoxLocationA, CTRL-click BoxGroup and created a parent constraint. At that point everything with Robot1 works as it should. I moved Robot1 and attached box to where I need them to be handed off to Robot2 and set a key on frame 45. On frame 46, I turned off the parent constraint and disabled the rest position. I moved Robot2 into place to grab the box then set a key. I created another locator, named it BoxLocationB, parented it to Robot2, selected BoxLocationB, CTRL selected BoxGroup and created a parent constraint. For some reason, it seems to be overriding/replacing the first one. (I've tried creating the second constraint with the "override" box checked and unchecked. Doesn't change the outcome.) The box gets handed off to Robot2 but I can't get it to go back to Robot1 when playing through the animation. When I go back to frame 1 it remains with Robot2. What am I doing wrong or not doing? I've successfully completed the ball and board exercise shown in SW's video twice now without this issue. I recorded a playblast before I added the second constraint and another playblast after but I don't see a way to add .avi files on here and I don't have cloud storage to upload to. Below is a screen grab of the Outliner before I added the second constraint just to show the hiearchy.
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