pivot point of a group

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It's probably a dumb question as I'm new to rigging, but I got stuck at this problem, just couldn't figure out a solution.
I have this fore leg from a feline set up in the scene. Fairly simple as you can see in the screenshot. Several joints, corresponding IKs and a foot control. I need to set up rotation at the Wrist_Pivot group, and the pivot point should always be on the wrist joint as you can see as below.
But since it's the child of foot_Ctrl, whenever I move the control, the pivot point shifts from that joint as you can see as below.
I understand it is the way parent/child works, but this is not what I need. Any advice/workaround?
Here is the link of the file if you'd like to have a play:
ForeLeg_Rig.mb - Maya2016 file.
I'm dying to know how to do it!! Appreciate it!!