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Orient Joint options not working.

Orient Joint options not working.

Anonymous
Not applicable
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6 Replies
Message 1 of 7

Orient Joint options not working.

Anonymous
Not applicable

Title says it, here's the details:

 

I am working on my first skeleton and have run into tons of proplems, many of which would be solved by me using the Orient Joint tool. The skeleton I'm making is a pair of hands and arms leading towards a cape.

 

The Issue:

While the tool fixed the orentation issues with the cape, the joints on the hands were a different story. The joints for the fingers failed to reorient themselves towards their children (or at all for that matter) and the joint for the wrist refuses to orrient itself to the world, always having the x, y and z axis be ever so slightly off. When other joints are told to orient to the world, they mimic the same slightly askew rotation, and refuse to orient themselves to their children afterwards (this has not been tested anywhere but the hands and arms for fear of irreparable damage to the part of the skeleton that does function properly).

 

I have made sure to reset the tool and check that I am using the proper axis parameters. Attached are images of various perspectives of the problem area. The main wrist joint is unparented due to my attemt to orient it to world. The second wrist joint and locator are intentional and not superfluious.

 

What is the best course of action for repairing my skeleton? I am happy to provide more information if needed.

 

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Accepted solutions (1)
11,486 Views
6 Replies
Replies (6)
Message 2 of 7

jmreinhart
Advisor
Advisor

Could you post your scene file?

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Message 3 of 7

Anonymous
Not applicable

Sure thing. Can't figure out how to get this site to allow me to attach it, so here's a link to a google drive. https://drive.google.com/file/d/1HZGSWVCFEfrw1wzlr-aOl4faSygAdfJP/view?usp=sharing

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Message 4 of 7

jmreinhart
Advisor
Advisor
Accepted solution

For future reference you usually have to zip your file before you attach it in this forum.

 

So when I tried to orient the wrist I got this error 

 

// Warning: line 0: Cannot perform joint orientation. Transform HandL_locator has non-zero rotations. // 

 

no objects below the joint you are orienting can have non-zero rotations, otherwise the orient joint tool can't work. To fix that issue delete the locator. Then select all the joints below the wrist joint and freeze their rotations. The rotations will be converted to joint orient values. Then you can use the orientJoint tool 🙂

 
Message 5 of 7

Anonymous
Not applicable

No wonder it was the hands that weren't working! I'll test it out right away. If it works, I'll mark this as the solution and that'll be the last you hear of me.

 

Thanks for the help!

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Message 6 of 7

Anonymous
Not applicable

HI, HOw do you delete the locator in this scenario ? 

 

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Message 7 of 7

Anonymous
Not applicable

PROBLEM SOLVED

DOUBLE CLICK ON ROTATION ,AND CHEACK AXIS ROTATION TO OBJECT ALSO DOUBLE CLICK ON THE MOVE TOOL AND CHEACK THE AXIS ORIENTATION IS THE SAME AS OBJECT, NOW YOU CAN ORIENT THE JOINT USING ORIENT JOINT OPTIONS, FROM THE SKELETON DROP DOORIENTATION_EXAMPLE.pngIMAGE1_JOINT_ORIENTATION.pngIMAGE1_JOINT_ORIENTATION_ROTATION(1).pngIMAGE1_JOINT_ORIENTATION_ROTATION.pngIMAGE2_JOINT_ORIENTATION.pngORIENTATION_AFTER.pngWN MENU,

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