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Maya won't export Blendshapes to unity
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I have a simple model with blendshapes in Maya, the shapes changes and all is good in Maya, but when exporting to Unity its importing it without skinned mesh, and even if I manually put a skinned mesh renderer it says I have no blenshapes...
What can I do?? no matter what it dosn't show in unity, I tryed fixing the export settings, I made the Blendshapes again nothing works