Message 1 of 4
Maya Transfer Blendshape to same obj but different UVs
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Greetings,
I'm currently working on a rig skinned and with Blendshapes. Lately, I was asked to transfer the skin weights and Blendshapes to another same mesh, but with different UVs. For the skinning, it was easy but I cannot find a way to do it, without recreating them from scratch and then use the Node Editor or Set Driven Keys. Is there a way to transfer pre-made blendshapes or substitute the blendshape's base mesh with another one?
I hope my question is clear and I thank you for the attention.