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Hello everyone,
i need your help an a very basic problem, or at least i think it is...
I've got a simple collection of object (let's say it is a plane made by cube)...I've created a mash by selecting all the cubes and i've set the Distribution Node on 'initial state' to recreate the initial positon of all the object and the ID Node has exactly the number of all the objects.
My ideas was to create a transformation node with a fallof object to animate sequentially all the object (let's say rotation and scale) but i can't find a way...when i change the rotation this append the the entire object instead on rotating all the single objects.
Where am i wrong?
Solved! Go to Solution.