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Maya Blendshape deforming wrong

Maya Blendshape deforming wrong

Anonymous
Not applicable
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2 Replies
Message 1 of 3

Maya Blendshape deforming wrong

Anonymous
Not applicable

I am creating a blendshape for my character. I split the hand of my character 1 which had the shape i desired and merged it with character 2. 
Now character 2 blendshape target is the edited version with character 1 hand. Both the original and target has same verts edge face tri and uvs. But when I add target as selection it comes distorted.

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Accepted solutions (1)
766 Views
2 Replies
Replies (2)
Message 2 of 3

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

The vertex order also needs to match.

Try Transfer Vertex Order.

 

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Message 3 of 3

Anonymous
Not applicable

Thanks for the solution. It helped 

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