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Maya 2018 negative scaling issues

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10-14-2017
04:48 PM
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Anyone else had this issue?
1 - If I scale an object to negative numbers (in 1 or 3 axes), translating it or any of it's children in one of it's axes (Z in my case, but I expect that to be coincidental) moves the object in the direction opposite to the mouse movement.
2 - Also, the Local Rotation Axes don't properly represent the object's left-hand transform space.
3 - To make it worst, if I select both this 'negative space' object and one in positive space, scrubbing the translation values on the channel box only affects one of them leaving the other static.
I tried playing with different viewport 2.0 settings, even reseting my preferences folder to factory defaults, with no luck.