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Maya 2018 negative scaling issues

Maya 2018 negative scaling issues

Anonymous
Not applicable
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Message 1 of 4

Maya 2018 negative scaling issues

Anonymous
Not applicable

Anyone else had this issue?


1 - If I scale an object to negative numbers (in 1 or 3 axes), translating it or any of it's children in one of it's axes (Z in my case, but I expect that to be coincidental) moves the object in the direction opposite to the mouse movement.

 

2 - Also, the Local Rotation Axes don't properly represent the object's left-hand transform space.

 

3 - To make it worst, if I select both this 'negative space' object and one in positive space, scrubbing the translation values on the channel box only affects one of them leaving the other static.

 

I tried playing with different viewport 2.0 settings, even reseting my preferences folder to factory defaults, with no luck.

 

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Message 2 of 4

Anonymous
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My guess WAS that the people in charge of Maya are doing their best to make Maya completely 1000% counterproductive. And that they are being successful. What I couldn't figure out was WHY. I have been wondering this for several years. My guess WAS that they were preparing a NEW 3D software and they were slowly destroying Maya to create an atmosphere where people would instantly flock to the NEW software when it was released, out of frustration. However too many years have gone by where Maya is so unbelievably screwed up, that I think that my guess is not holding up. So it must be that they are just incapable of even maintaining Maya in it's previous semi functional state. Bugs such as the one you are describing show that the people developing this software do not even have a grasp of the basics of 3D. Their lack of knowledge is forcing them to "reinvent the wheel" and fail in the process. Everything else, including this "support forum" where "workarounds" are offered, such as "reset your preferences", "disable parallel evaluation" etc etc are just a smoke screen, while they just keep milking the cow while it still produces milk. This cow is f'n dead. It stinks, and the milk tastes rotten.

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Message 3 of 4

mspeer
Consultant
Consultant

Hi!

 

I don't recommend to use a scaling other than [1 1 1] on an object, except you need it and know what you do.

 

But there seems to be indeed a problem with Local Axis and Global Axis for negative scaled objects (especially in Z Axis).

Even the Scale and Move Manipulators differ from each other for "World" and "Object" mode (and the last 3 Maya versions all show slight differences).

Someone at Autodesk should have a look at this.

 

Please report this problem (bug?) to Autodesk.
Help -> Speak Back -> Report a Problem

 

 

 

Message 4 of 4

Anonymous
Not applicable

Indeed, something to be used consciously, but which I'm used to do with good results. Thx for the direction! I reported it just now.

Cheers!

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