[Maya 2017] Constraint-related Crashing
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I constrained several objects together: A nurbs circle to a soda can, and a default camera to the circle, so that I could follow the cylinder while rotating around it. The problem is, I crash whenever I try to touch the Translation or Rotation attributes of parent-constrained objects in the Attribute Editor, excepting the base object (the cylinder). The attributes can be modified just fine if the constraints are removed entirely, but active or inactive (set to 1 or 0), I crash without fail.
I can manipulate the camera just fine with the move tool and effect changes on the attributes that way or through the graph editor, but trying to edit the attributes themselves through the editor crashes Maya, so it becomes a chore when I want to zero something out, or I had an attribute selected on another object before clicking on a constrained object and crashing as a result, interrupting my workflow and slowing me down terribly.
Specs:
OS: Windows 10 Home 64bit
CPU: Ryzen 1700
GPU: GTX 1060 6GB
RAM: 16GB DDR4 3000MHz
Crash log in attachments.