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Key → Redirect: legacy or current?

Key → Redirect: legacy or current?

max_schoenherr
Advocate Advocate
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Message 1 of 4

Key → Redirect: legacy or current?

max_schoenherr
Advocate
Advocate

folks, i made a tutorial the other day about how to make a straight walking character turn around a corner:

 

https://youtu.be/-c4JXb4IFNk

 

the tutorial drew some attention, and i wanted to do a follow up, by using the REDIRECT node not only for rotation, but also for translation. however, keyframing the locator down in order to get the character move down one step of stairs, failed. i was wondering if the redirect function is legacy and only partly working?

 

in other words: how to we make a mocap walking character walk down a spiral staircase – using redirect?

i guess the time editor is the tool to use these days, but nobody explains how to use it in this (pretty simple) context.

 

best,

 

----maximilian

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724 Views
3 Replies
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Message 2 of 4

dinofiguera
Collaborator
Collaborator

When you create a redirect node for rotation and translation,
Maya creates two locators: a cross locator and the curved locator.
They are parented so in order to translate the character you have to animate only the cross locator...
Cheers,

D

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Message 3 of 4

max_schoenherr
Advocate
Advocate
Accepted solution

hi dino ;-), hello all,

 

works perfectly on a slope. but not on stairs. when i select the top skeleton node and apply redirect translate, i can make the character step down and thus lower himself, but at the same time the foot which should stay fixed sinks down as well. how would you handle this? scene attached.

 

stepStairs.jpg

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Message 4 of 4

dinofiguera
Collaborator
Collaborator
Accepted solution

Now I see what you mean.

But I guess the tool is not meant for that.
Using the redirect node is almost the same of parent constraint the main control.
The only difference is that with the redirect node, you are actually animating the pivot point.
To do the step-down, you have unfortunately to manually fix your foot.

Cheers,

D