Issues with using multiple blendshapes

Issues with using multiple blendshapes

Anonymous
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Message 1 of 3

Issues with using multiple blendshapes

Anonymous
Not applicable

So I have a rig with many different blendshape expressions connected to the head, I want to use multiple blendshapes to create different expressions on the character but whenever I turn on two or more blendshapes, only one actually has an effect on the rig, even though the other blendshapes work separately but not simultaneously.

thank you for reading and If you have any suggestions, please let me know.

 

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Message 2 of 3

rajasekaransurjen
Collaborator
Collaborator

Hi,

Create parallel blendShape.

Deform > (Create) Blend Shape > in this window go to advanced tap select deformation order "Parallel".

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Message 3 of 3

Anonymous
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Accepted solution

It seems It works with multiple blendshapes when I checkoff 'delete targets' in the blendshapes optionbox,

and I have my deformation order on 'before' because my rig has already been skinned, I heard parellel doesn't work in that case but not sure.

but thank you for your help.

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