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Hi Friends,
I'm working on a Animation shot where the Biped Character (Lynk) Jumps on the IRex Character and grabs two of its orns tight. Irex tries to swing its head fast to throw Lynk down but Lynk manages to grab tight..etc like wise the scene progresses forward.
My confusion and doubt here is:
I used Parent constraint by Setting up a cluster on the Irex's Horns and Parent Constraining the Lynk's Hand control to the clusters. I animated the constraint weights 0 and 1. When the weight is set to 1, the character is garbing fine but unfortunately When the weight is at 0 Lynk's hand contol is unable to be transformed or rotates. Its getting locked. I'm unable to setup keyframes. Previously before this sequence I've other keyframes setup in the hand controls ( Before the need of parent constraint) its not disturbed but again I cant move the hand control in anyway. its like locked..!!
I also tried adding in animation layers over the top of the base animation Layer that has all keys. Still in the new Animation Layer I'm unable to Move the hand control and pose differently. Its again locked.
If I'm doin it wrong can someone please help out showing the best possible way to fix this error.
I'm attaching a ref pic of what I mean here. Can someone please help out here. I'm in the middle of a animation that has to be completed for my showreel.
Solved! Go to Solution.