Imported object with rigging from maya don't move together?

Imported object with rigging from maya don't move together?

Anonymous
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Message 1 of 5

Imported object with rigging from maya don't move together?

Anonymous
Not applicable

Hello!

 

I made a character in Maya and rigged it. When I tried it, it moved correctly. Then, I re-sized it (I deleted history) and imported it into my scene (another file). When I tried to animate it by the IK Handles, it moved the bones but not the object. I only used Maya 2017.

 

Anyone has any ideas as to why this happens and how to fix it?

 

Thank you all!

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Replies (4)
Message 2 of 5

Anonymous
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Hi,

After rigged, resized, Why you delete History?  After Rigged don't do delete History.

If You Have previous version pls try with this.

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Message 3 of 5

gautham.chandran47
Advisor
Advisor

Yes, He's right. Instead of deleting the history after scaling it,  you can group it and scale the group. In that way, the original transform values won't change in the controls.

Hope this helps.



Goutham Chandran
Cinematic Animator | Rockstar Games
Linkedin | Instagram | Facebook

Message 4 of 5

Anonymous
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Well, I tried scaling it but didn't work, even after grouping it but it didn't work, that's why I deleted the history. After that, it scaled perfectly.

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Message 5 of 5

gautham.chandran47
Advisor
Advisor

If you delete history the skein node will go away. 

Can you share the file so I can take a look? The one without deleting history?



Goutham Chandran
Cinematic Animator | Rockstar Games
Linkedin | Instagram | Facebook

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