IK Spline issue

IK Spline issue

Anonymous
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9 Replies
Message 1 of 10

IK Spline issue

Anonymous
Not applicable

Hello, I have been having this issue for a few days now and have yet to find a solution to it. For some reason, when I try to move my rig's master control the IK spline I have on the tail is offsetting and moving away from the rest of the rig. I tried to see if it was an a problem with the translate values, or if I just needed to clean up the contraints but nothing has worked, and in some cases made it worse. Not only this, but the top of the Spine ik is bending forward when I try to move the rig back. I provided pictures of what I'm describing. Hope to hear from someone soon. Thanks! 

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Accepted solutions (3)
6,383 Views
9 Replies
Replies (9)
Message 2 of 10

gautham.chandran47
Advisor
Advisor

It looks like there is a double transformation happening. The IK Spline curve should be outside the control rig or joint as it will be controlled by the IK itself. Please try unparenting the IK Spline "curve" and move the controller. 

If the issue is still there, please share the rig for further assistance. 



Goutham Chandran
Cinematic Animator | Rockstar Games
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Message 3 of 10

Anonymous
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Hi! I actually have a dropbox link to it in this thread, sorry if I put it in the wrong topic I didn't realize it when I made the post.

https://forums.autodesk.com/t5/maya-forum/ik-spline-issue/m-p/8675067#M70393

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Message 4 of 10

gautham.chandran47
Advisor
Advisor
Accepted solution

As I mentioned before, it seems there was a double transformation. You can refer the screencast attached with this.

 

 



Goutham Chandran
Cinematic Animator | Rockstar Games
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Message 5 of 10

Anonymous
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I can't believe how easy of a fix that was I didn't even notice! Smiley Surprised
Thank you so much you've been a big help! Also, do you know what the issue with the spine bending forward is? Do I just have to parent that to the head joints?

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Message 6 of 10

gautham.chandran47
Advisor
Advisor
Accepted solution

All the joints should be under the main controller. You can just group all joints and parent it under the main controller.

 

 



Goutham Chandran
Cinematic Animator | Rockstar Games
Linkedin | Instagram | Facebook

Message 7 of 10

Anonymous
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Ok, that did it! One last thing and I'll get out of your hair, the spine doesn't want to move at all unless it's with the main controller. If I use the hip controller or if try to rotate any of the joints on the spine it doesnt move or rotate at all. Should I just add controllers to the spine curve like I did the tail? 

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Message 8 of 10

gautham.chandran47
Advisor
Advisor
Accepted solution

You can create a separate controller for the upper body and parent that controller to the spine curve instead of the main controller. And parent the upper body joints, head controller and hand controllers under this new controller.

 

I've attached a quit fix file which I did all mentioned things for your reference. Note that there is only one Hip controller, feel free to add more if needed.

 

https://drive.google.com/open?id=12I4cUM4LPtKVt1mMQuXgAVZ_w2txIJKw



Goutham Chandran
Cinematic Animator | Rockstar Games
Linkedin | Instagram | Facebook

Message 9 of 10

Anonymous
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That's fantastic! Thank you so much, you've been a huge help

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Message 10 of 10

gautham.chandran47
Advisor
Advisor

Happy to help Smiley Very Happy 

Happy rigging.



Goutham Chandran
Cinematic Animator | Rockstar Games
Linkedin | Instagram | Facebook

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