Ik handle not moving mesh in all directions

Ik handle not moving mesh in all directions

yyumii
Advocate Advocate
2,264 Views
4 Replies
Message 1 of 5

Ik handle not moving mesh in all directions

yyumii
Advocate
Advocate

Hello,

I added ik handles to both legs and now am trying to do the same to the arms. I Left arm's ik handle is working fine but the right side is not working although I have followed the same steps. I tried restarting the project, checked that stickiness option was chosen, and the hierarchy looks identical for the right and left arm rig but I am not getting the same effect. I can move the right controller up/down, forward back, but non inwards toward the body.  

Any ideas on what is going on?

Thanks

0 Likes
Accepted solutions (1)
2,265 Views
4 Replies
Replies (4)
Message 2 of 5

yyumii
Advocate
Advocate

attached another photo, the arms do move but they ignore the middle joint...

0 Likes
Message 3 of 5

yyumii
Advocate
Advocate

Screenshot 2021-11-26 223642.png

ik rig .png

  

0 Likes
Message 4 of 5

Kahylan
Advisor
Advisor
Accepted solution

Hi!

 

This could be a prefered angle problem. If your joint chain is straight when you create it, maya doesn't know in what direction to rotate when you move the IK control, which can result in maya trying to rotate along the main axis of the joint for the IK calculations.
What you can do against this issue is:

1) Deleting the IK Handle and Effector

2) rotating the elbow joint in the direction the arm would bend.

3) selecting the joint and using the Rigging Toolset, Skeleton -> set prefered angle, command. then rotating the joint back and redoing the IK setup.

I hope this helps!

0 Likes
Message 5 of 5

yyumii
Advocate
Advocate

thank you, that was it! 

0 Likes