Human Skeleton driven by gravity

Human Skeleton driven by gravity

moiamy
Collaborator Collaborator
1,123 Views
2 Replies
Message 1 of 3

Human Skeleton driven by gravity

moiamy
Collaborator
Collaborator

Hello

I would like to animate a body during a free fall.

Is there a way to assign bullet solver to the joints or the rig ?

The option Bonus tools/rigging/Make joints dynamics works only for tail.

Thanks

 

gravity01.jpg

0 Likes
Accepted solutions (1)
1,124 Views
2 Replies
Replies (2)
Message 2 of 3

moiamy
Collaborator
Collaborator

Hello

I tried to use each control rig as a Bullet (Rigid Body) but it doesn't work or react to gravity

 

When I create an effector then convert it as a rigid body, it works (gravity, turbulence...)

 

 

0 Likes
Message 3 of 3

moiamy
Collaborator
Collaborator
Accepted solution

Solutions : Just use IK Blend T & R values above zero in order to bring external influence (you can also find them in HumanIK controls window)

 

gravity02.jpg

 

0 Likes