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Human IK roll joints
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hello masters of Maya rigging
I was enjoying skinning my characters shoulders and arms using the roll joints system on the HIK.
how ever I now notice a weird behaviour which I would love to solve.
when using the should IK controller to lower the arm from its T pose the first roll joints on the arm rolls about 15 degrees.. which messes up my skinning obviously .. .. although it should stay at 0. it seems there is some sort of work up axis at work? the roll only works when you animate the IK controllers.. which I can get my head around..
anyone bumped into this?
it happens on the default HI skeleton and control.. when u rotate shoulder IK controller 90 to lower the arm, the roll bones do not stay aligned. BAAAA