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How to turn off segment scale compensate in finished model without ruining it?
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08-13-2018
01:53 PM
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Hello! I'm trying to export my rigged model of a flower from Maya 2017 to Unity 2018.1.1f1. It looks like this:
When I exported it as fbx to unity it looked like this:
I figured this was because of the segment scale compensation from Maya so I ran this script I found on the forum to turn it off for all the joints in Maya:
{
string $selected[] = `ls -type joint`;
select -r $selected;
}
string $sel[] = `ls -sl`;
string $singleJnt;
for ($singleJnt in $sel)
{
setAttr ($singleJnt + ".segmentScaleCompensate") 0;
}
But now in Maya it looks like the messed up version as well.
Is it possible to turn off segment scale compensate in Maya and preserve my model? Or do I just have to redo it....