Hi!
Since you say "select" I'm assuming that that shapes are still in the scene and you want to modifiy the names of the models themselves. This can easily be done by looking for the connection on the right attributes of your blendshape.
Since you don't know MEL or Python, I'll give you the example in Python, because I don't see why I need to make my day harder by doing this in an inferior language.
import maya.cmds as mc
def addPrefixToBlendshapeTargets(BLDSHP = "", prefix = ""):
if BLDSHP == "":
BLDSHP = mc.ls(sl = True)[0]
if prefix == "":
mc.warning("no prefix specified")
return
tgtList = []
connListPlugs = mc.listConnections(BLDSHP, c= True, p= True, d= False)
for i in range(0, len(connListPlugs)):
if "inputGeomTarget" in connListPlugs[i]:
tgtList.append(mc.listConnections(connListPlugs[i])[0])
for t in tgtList:
splitName = t.split(":")
targetName = splitName.pop(-1)
targetName = prefix + targetName
nameSpace = ""
for n in splitName:
nameSpace= nameSpace + n + ":"
mc.rename(t,nameSpace + targetName)
addPrefixToBlendshapeTargets(BLDSHP = "", prefix = "tgt_")
either add the name of your Blendshape to the "BLDSHP" variable in the last line, or simply select your Blendshape, then run the script from a python tab in your Script Editor and it should add a prefix to all your targets. You obviously can also change the prefix in the last line.
I hope it helps!