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How to drive blendshape with a spherical influence?
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I am wanting to basically drive a blendshape using a "control sphere", if the blendshape is outside of the sphere its envelope stays at 0 but if it inside the sphere's influence then the envelope will be driven by how close to the center of the sphere those vertices are (so if its at the center of the sphere it will be max envelope influence then falling off to the edge of the sphere). Hope this makes sense and specifics are greatly appreciated!!