how to add secondary motion to rigged and skinned dinosaur

how to add secondary motion to rigged and skinned dinosaur

Noxymoron
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how to add secondary motion to rigged and skinned dinosaur

Noxymoron
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I am living my childhood dream of animating dinosaurs, and have a rig that I received from another vfx company. The client likes the motion so far, but I would really like to add some secondary motion to the neck as it rotates. The neck is pretty much the only part visible in the shot.

I added a blendshape and reordered it to make the dinosaur blink, but am having trouble getting secondary motion to work on the neck. I'm not a character animator, so was hoping for some solutions that I haven't though of . So far, I've tried to use ncloth (ugh), wire deformers, wrap deformers, proximity deformers although I can't guarantee that I used them correctly. I also looked into the muscle system, which might be too much for this shot. 

Should I add controls to another blendshape node with deformations and try to pipe that in? 

 

Thanks for any suggestions.

 

Jon

 

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mcw0
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https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.highend3d.com/maya/scr...

You can maybe apply this to the translation/rotation of the neck joints to get secondary motion.  Can't believe we can't attach MEL files!

 

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