How do you flatten out an animation's trajectory in the graph editor?

How do you flatten out an animation's trajectory in the graph editor?

contactsean2012
Contributor Contributor
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Message 1 of 4

How do you flatten out an animation's trajectory in the graph editor?

contactsean2012
Contributor
Contributor

Sorry for the recent increase in posts. I am new to animation in Maya. 😅

So I'm trying to animate this dude so that he moves across the viewport here. Unfortunately, I am having a problem with the keyframe for the y-axis of the forward facing arrow (the big one right on top of the animal's back).

If you look at my y-axis graph the trajectory for the graph is moving up. However, I was the trajectory to be flat. I don't want all the curves to be flat, I just want the movement of the graph to be flat. I have a visual with what I mean in the second image below.
Does anyone know how to do this???

I tried using the Grab, Smooth, and Smear Tools, however, that did not work. I also tried switching between different curves in the Pre Infinity and Post Infinity section under the Curves dropdown, but that didn't work either.

aaaa_GEbroke.png

aaaa_GEbroke_graph.png

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Message 2 of 4

lobo_alcalino
Enthusiast
Enthusiast

In the viweport is the character going forward or is it climbing?

Message 3 of 4

stephenkmann
Collaborator
Collaborator
Accepted solution

You are setting the curve to repeat , but your last key is higher up than your first key

using "cycle" will create a pop in the anim. 

using "cycle with offset" ( which is what you are showing ) will start each repeat at the location of the last key. Since your last key is higher. then the "start" of the second cycle will be higher. and will continually go up as it repeats

 

To fix this, make your last key  match your first key height.   then you can just use "cycle"  on the Y axis 

 

hth

-=s

 

 

 

Message 4 of 4

contactsean2012
Contributor
Contributor

Thanks! That worked!!!!!!

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