How can I connect an animation from an "orphaned" namespace to a new character reference?
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I had a character reference that I animated on. Unfortunately, when it was first created, it's namespace became a child of another character's namespace by mistake. So both characters namespace under reference editor was shown as "anim" with the second character namespace showing as "anim:anim" in outliner.
I then tried to rename both characters namespaces by mistake through the reference editor. Reference editor didn't do a good job.
One character managed to update all it's nodes with the new namespace, the other character did not. After I saved and reloaded the scene, I found the second character without any animation.
Through some research I realized that I now had 3 namespaces. The two new ones I created, and the old one, that showed up in namespace editor as "anim" with a child namespace named "anim". Both of these containing some items with animation in them, totally disconnected from my second character.
Now what? How can I fix this?
I've tried saving the scene to .ma and opening it in a text editor to rename all new namespace occurrences to the old namespace. This didn't work.
At this point I'm ready to call it quits and redo the animation cause I already lost half a day trying to fix this.
Unless anyone has a proper procedure to suggest.
Let me know! thanks.