Graph editor: how to convert float values to vector
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Hi
Im working on retiming alembic caches, the way I do this is by disconnecting the time node from the alembic one, and manually keyframe the time attribute on the alembic node.
After some test I came to know that the time value MUST be an integer value (81,163,4,0,..): I noticed that after I tried to set the time value to 1 at the start of the animation and 200 at the end (the cache was 200 frames long), there were a lot of pieces flying arounf the scene, because when the time value wasnt an integer the pieces in the sim were flying around the scene just for that frame (see pic 1)
So then I trid to change the interpolation of the two keys to the most appropriate one, wich in this case in this case was the Clamped interpolation...but even with this there are a couple of frame on the 200 total that havent got an integer time value. And if I try to put more than two key the thing is uncontrollable: Any interpolation tipe gives me float value somewhere on the timeline
So my question is: How can I have an integer value on every frame of an animation/simulation?
There is a way to convert float value to integer ones?
Thanks