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Game animation pipeline resources?

Game animation pipeline resources?

megazor
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Game animation pipeline resources?

megazor
Contributor
Contributor

Hi there! 🙂

 

I'm looking for resources (courses, tutorial series, books, blogs... or just someone to chat with 😁) that could provide a general foundation of building DCC (Maya) animation pipelines for games.

 

I have experience using pipelines as an animator and some experience rigging and making tools for Maya with Python and MEL but I know I have a lot to learn.

 

The type of functions I imagine will be needed is:

  • Exporting animation from Maya rig (in a way that can be re-imported to Maya rig (ATOM?) and also imported to game engine (FBX)).
  • Importing animation to Maya rig (from ATOM and mocap (FBX?)).
  • Making changes to Maya rigs without having to redo already exported animations from same rig.

 

Thanks!

 

//Martin

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damaggio
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megazor
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Hi there! I don't see any videos about pipeline building in there! Maybe I'm missing something? 🙂

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