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I want to use my rigged character in Unity/Unreal engine for live streaming mocap data
I have a character that is rigged with a full joint based facial setup using set driven keys/expressions to control the movement of the teeth when the lower jaw moves.
Set driven keys is a Maya specific function and will not export out and into other packages like Unity.
How do I rig the face to allow the lower teeth to move without having to use Maya specific functions?
NOTE: Using the blendshape approach also requires the use of set driven keys/expressions to control the teeth movement
Solved! Go to Solution.