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Hey Everyone!
I am using Maya 2016 on a Mac and I am brand new to the environment. I was using Blender for a very a while but bit the bullet when I needed to start to animate faces, yikes!
So I have my first model rigged and animated but I am having all sorts of problems. When I export the model as an FBX (for use in FaceFX) it throws four warnings:
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Warning1:
The plug-in has found the following skin definition problems :
Unable to find the bind pose for : / Group / Main / DeformationSystem / Root_M / Hip_R. Use the DAG node current transform.
Unable to find the bind pose for : / Group / Geometry / polySurface198. Use the DAG node current transform.
Unable to find the bind pose for : / Group / Geometry. Use the DAG node current transform.
Unable to find the bind pose for : / Group / Main / MotionSystem / FKSystem / FKParentConstraintToChest_M / FKOffsetNeck_ ... d_M / eyebrowControls_grp / L_eyebrow_control02_grp / L_eyebrow_control02 / L_eyebrow_02. No bind poses in the hierarchy containing the object will be exported.
Warning2:
The plug-in has changed some animation curves tangents type to User to ensure interoperability. This mode change will not affect the animation curves' values.
Then a long list of all my lip and eyebrow bones
Warning 3:
1763 attributes had complex animation. Complex animation was exported as baked curves. (442513 evaluations done)
Warning 4:
This scene contains at least one transform node with multiple shape nodes. The plug-in will export only one of the shape nodes.
The name(s) of transform node(s):
|Group|Main|MotionSystem|FKSystem|FKParentConstraintToChest_M|FKOffsetNeck_M|FKExtraNeck_M|FKNeck_M|LipControls_GRP|upperLip_controlGRP01|upperLip_control01
This goes on for a few as well.
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I know this a total noob post but any help would be appreciated!
The model has a very high poly count and a lot of textures. If anyone wants to have a look at the mess I've created first hand, I can PM a dropbox link to my Maya scene.
Thanks!
J
Solved! Go to Solution.