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Editing Skinned Mesh
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So... I had to modify the geo of a character that was provided to us (pre-rigged), and normally it's a non-issue. This time, however, when we tried to animation the character verts that should have been welded were breaking apart, and the UV map was going nuts.
If I Delete by Type: History, then we loose the skin cluster. Is it possible to make these kinds of mesh changes without completely breaking the rig? How can I get rid of my edit history, but keep the skinning?
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