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Duplicating a rig for a different mesh
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12-08-2017
01:34 PM
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Ok. For a rigged and skinned character. I duplicated the mesh and made my blendshapes on my new mesh, sitting right next to the original on the same scene. Just some simple muscle shape differences. So the models are extremely close and are in the same scene (file, pardon my newbie lingo). How can I copy the existing rig from the original model and bind it to my new mesh?
Thanks guys!
Thanks guys!