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distorting rigged mesh problem

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09-14-2017
04:22 PM
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Hi i'm new to maya animation and I'm starting off with trying to make character poses to slowly work my way up to learning how to animate the characters properly.
I have a Thanos model that I'm trying to pose like this picture with his arms behind his back
Here is the model I am using
But when I try to rotate the arms to put him in that pose the shoulder (and sometimes the ribcage area) distorts horribly
I'm wondering what it is I am doing wrong or if there is something I need to do to keep the mesh's body from distorting every single time I move a joint because that doesn't look right.