Crushed mesh after skinning

Crushed mesh after skinning

Anonymous
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Message 1 of 4

Crushed mesh after skinning

Anonymous
Not applicable
I’ve been having some issues with the mesh where right after I’ve skinned, exited then reentered the file, the mesh appears looking "crushed." I initially thought it was just the weights, but I get problems trying to go in and weight the vertices in the paint weights tool. Flood weighting all vertices to the root then trying to isolate and floodweight all joints down an arm to the clavicle breaks the mesh. Trying to smooth vertices out make the verts spike.

I’m using Rapid Rig Modular 2.0.9. I’ve made sure to delete history, cleaned and checked the mesh for any problems. It's a really basic character after all, there's not a lot of geometry... tried playing around with the skin settings. Exporting then importing as OBJ doesn’t work either.

I’ve used RapidRig many times before and this has never happened, not sure what’s going on, could it be the software itself? Or is it my maya settings?

Would really appreciate some enlightenment on this issue, thanks for reading!
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Message 2 of 4

gautham.chandran47
Advisor
Advisor

Looks like the joints has been manipulated after skinning. 

Unbind it, delete the history on the mesh, make sure every controller are in its default pose and then bind it.

That should solve the problem.



Goutham Chandran
Cinematic Animator | Rockstar Games
Linkedin | Instagram | Facebook

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Message 3 of 4

Anonymous
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Hey, thanks fOr the reply! The mesh had absolutely no history, everything was in position, but it still had that problem... It Was driving me crazy... I’ve been able to solve it though, and it turns out it was just a bug.. I just needed to update maya with the service pack haha...😅

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Message 4 of 4

gautham.chandran47
Advisor
Advisor

Hehe, glad its solved. Smiley Very Happy



Goutham Chandran
Cinematic Animator | Rockstar Games
Linkedin | Instagram | Facebook

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