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Converting alembic object to animated geometry
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Hi
I am currently working on a project where we using Marvelous designer to simulate some cloth movement. So far we exported the animation from Marvelous designer as a alembic chace file (.abc). it work in maya, but Unity doesnt support such format. I tried to export the cloth mesh with the animation in a .fbx file, but it doesnt contain the animation... so i am wondering is there any way to bake or convert the alembic cache to the mesh so the .fbx file would contain it ?
Thank You in advance