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Change scene length when import/reference new asset

Change scene length when import/reference new asset

Cavaliere.fab
Contributor Contributor
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Message 1 of 21

Change scene length when import/reference new asset

Cavaliere.fab
Contributor
Contributor

Hi...a weird thing.
Let's say I have a scene which is 100 frame long.
At some point I import or reference a new camera inside my scene and let's suppose that cam.fbx I've just imported/referenced has a different scene length (let's say 50 ftg), well...my scene takes that duration and change my scene file to the same length...every time. It doesn't change the framerate at least.
Does somebody know how to avoid this? It does it in maya 2022 and 2023 and it's very annoying.

Thanks.

Fab

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2,406 Views
20 Replies
Replies (20)
Message 21 of 21

mcw0
Advisor
Advisor

An option that doesn't involve scriptJobs, and wouldn't care if you reference or import a file, would be to create a window with the import/reference widget.  When the window opens, store frame range.  When exiting window, reset frame range.  That's what I was alluding to in my earlier post.

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