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Change scene length when import/reference new asset
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Hi...a weird thing.
Let's say I have a scene which is 100 frame long.
At some point I import or reference a new camera inside my scene and let's suppose that cam.fbx I've just imported/referenced has a different scene length (let's say 50 ftg), well...my scene takes that duration and change my scene file to the same length...every time. It doesn't change the framerate at least.
Does somebody know how to avoid this? It does it in maya 2022 and 2023 and it's very annoying.
Thanks.
Fab